using SDL;

class BackgroundLayer : Layer {

	public BackgroundLayer(Rectangle dimensions) {
		base(dimensions);
	}
	
	public override void render(Screen surface) {
		this.surface.fill(null, this.colorkey);
		SDLGraphics.Rectangle.fill_color(this.surface, 20, 20, 320, 320, (uint32)0xff0000ff);
		base.render(surface);
	}

}


